When you artificially stop those scoring chances with a superhuman goalie, you have little to no choice but to make the defenders weaker to compensate because otherwise the games would end 0-0 99% of the time. (And don’t even think about switching to him - it’ll take forever, if it happens at all.)Īll in all, this is another aspect of the game that’s significantly worse than it was in the last-gen game. The switching problem is compounded by the positively bizarre way AI players deal with breakaways - they often times don’t get back, and if there’s a far-side defenseman near the blue line when an offensive winger is breaking into the zone with the puck on the other side of the ice, that defenseman will typically just stay on his side of the ice and let the guy get a clean chance. This year, though, I often have no idea at all which player the game will decide to switch me to - especially in the zone, it’s a complete **** shoot. Last year, the switching logic was weird and counterintuitive - remember JoeVat drawing lines on GIFs to try to explain the logic - but most of the time (not always, but most of the time) I had a sense of which player the game was going to switch me to, even if I didn’t always think that was the player it should be switching to. Switching this year is actually worse than ever. Ben said in a thread not long ago that this is not how switching works in NHL - aiming the LS has no effect at all on which player you switch to.
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