![]() ![]() Most of the fights DDs are maneuvering, therefore, with reasonable chances of getting full pens, even if there are overpens throughout the fight. So, as fire damage on DDs is usually small, I have found AP to be better, except when chances to get ricochets are high. (In a test in the training room, against a broadside and stationary Gearing, the average damage with AP was 776).Īlmost always AP delivers more damage. I made a simple calculation, dividing number of hits by total damage dealt. I have been only switching to HE when the other DD is running away (when it gets too angled). I've been calculating the average damage from hits with ZF-6 (against other DDs), and I've come to the conclusion that it's best to use AP in almost any situation, against any target. ![]() "I think it's s afe to say that ZF-6's AP shells a re not the best choice wh en fighting destroye rs .
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